You made a game. On elixir.games anyone can play it in the browser, whoever published it can
launch a token for it, and that wallet earns a share of every trade in the token. These docs
show what you see and do on the website.
The site is in English. Button and label names are quoted here exactly as they appear on screen.
Test version
Elixir Games is a test version. It runs on Solana devnet, Solana's test network, with test
money that has no real value. Nothing you earn here is real money.
More about the test version.
What you get
Your game in a public catalogue. Once your game is published, it sits on the
home page with the other games. Anyone can open it and play it in the browser, on a computer
or a phone, for free. How the catalogue works.
A page of its own. Your game has its own page, where people play it and, once
you launch, follow and trade its token. Your game's page.
Its own token, priced in ELIX. You can launch a token for your game, and no
one has to approve it. The token starts on a bonding curve: its price rises as people buy and
falls as they sell, quoted in ELIX. When the curve has raised enough, the token graduates to a
permanent pool. Launch your token.
A share of every trade. Every trade in your token pays a trading fee, and you
earn 40% of it, in ELIX. You collect it yourself from your portfolio. The “Monetize” page, in
the top bar, tells the same idea. How creators earn.
Players compete by playing. Scored runs rank players on your game's
standings, and once your token graduates, the best players share an airdrop of it. Scores and
airdrops are rehearsals in this test version.
Scoring and airdrops.
Where the game itself is made
You make your game in the Elixir Games desktop app. The pink “Make a game” button at the top of
the site leads to its download (on a phone it shows only its “+”). These docs cover the website:
what happens to your game once it is published on elixir.games.
On a computer, “Make a game” lights this band on the home page.
Before you start
Sign in to launch, trade and collect. Playing needs no sign-in.
How to sign in.
Know the rules. Who launches follows who published, and some things still
come down. Rules and takedowns.