Your game on Elixir Games

Your game's page: what your players see

Every game on Elixir Games has its own page. Your players play it right there in the browser, for free, and beside the game they follow your token's curve, read its price history and buy or sell it against ELIX.

Button and label names are quoted here exactly as they appear on screen.

Test version

Elixir Games is a test version on Solana devnet. ELIX and every game token here are test money with no real value, and the site says so at the top of every page: “This is a test version.”

How it works

  1. The top of the page: your game's name over its own video

    Your game's name runs large over a clip of your own game being played. Until the clip starts, and on a game without one, your game's scene stands there, still (its wide cover if it has no scene). Under the name sit your token's ticker, a label for where the token stands (“On the curve”, “Graduated”, or “Token later” before a token exists) and a heart that counts the game's likes. Below them is your game's short description.

    Computer: the top of the page of Pixel Racer, a test game on its curve: the huge title Pixel Racer over the game's art, the ticker $PIXR, the label On the curve and the heart with its count, the short description, then the game with its round Play button and, on the right, the trade panel with Buy $PIXR and Sell $PIXR.
    The top of a game's page on a computer. This test game has no clip, so its art stands still.
  2. Players press Play

    The round Play button in the middle of the game loads it inside the page. There is nothing to install and nothing to pay. While a game runs, “Stop” and “Fullscreen” sit above it. Someone who has not signed in still plays, as a guest.

    On a phone the page stacks: the name first, then the game, then the curve, the trade panel and the rest.

    Phone: the same page stacked: the title Pixel Racer, $PIXR, On the curve and the heart, the description, the game with its round Play button, and the Bonding curve card starting below it.
    On a phone: the name first, then the game, then the curve.
  3. Post your game's link on X and the post gets a play button: the game runs right there, inside the post, on its own. Games uploaded from the desktop app play there too. A run played inside a post is not recorded, and the game says so on screen.

    Only a game that is published, not taken down and not flagged for adults plays inside a post; any other link shows its picture. X keeps a link's card for a few days, so a post made before your game could play there keeps its picture. Post the link again.

    Floe Fight alone, at the size of a post's player: the title Floe Fight over a frozen sea at sunset, the line Crack the ice under your rival before the tide takes you., the buttons Adventure, Endless, Challenge Seed and Settings, a penguin and a wolf on the ice floe, and at the bottom a line saying this run will not reach the leaderboard.
    What plays inside a post: the game on its own.
  4. Before your token: the page is already there

    Once your game is published, its page exists, even before its token. It shows “Token later” and one sentence about money: “No airdrop until this game has a token that graduates.” Players can already play it, and their runs count on the season standings and towards their goals.

    When you launch your token (see Launch your token), the same address becomes your token's page. The trade panel, the curve, the price chart and “Top holders” appear, and your game keeps its likes, its standings and its plays.

    The page of Orb Chase, a test game with no token yet: the huge title Orb Chase, the label Token later and the heart, the description Tap the drifting orb before it slips away, and keep your streak alive., the sentence No airdrop until this game has a token that graduates., and the top of the play area.
    A published game before its token: “Token later” and one line about money.
  5. The curve, and your card beside it

    “Bonding curve” shows how much ELIX your token's curve has raised of the 100,000 ELIX it needs to graduate, and how far along the way it is. It also says: “rewards activate only if this game graduates.”

    Beside it is your creator card: your avatar, your name (or a short form of your wallet if you have not chosen a name) and “View account”, which opens your public account with your games. You can set the name right after you launch, or later from “Your games”.

    Two cards side by side. Left, BONDING CURVE with 0 $ELIX of 100,000 $ELIX, 0%, 0% of the way to graduation., and the label In progress with rewards activate only if this game graduates. Right, the creator card with a block-style avatar, a shortened wallet and VIEW ACCOUNT.
    The curve of a token that has just launched, and its creator's card. This creator has not set a name, so the card shows a short form of the wallet.
  6. Buying and selling your token against ELIX

    The panel beside the game has two tabs, “Buy” and “Sell”, each with your ticker. To buy, a player types how much ELIX to pay in “You pay”; to sell, how many tokens in “You sell”. “You receive” shows what the curve gives back, as a quote. “Max” fills in the whole balance. “Details” opens the rest: the minimum received (“At least”), the “Trade fee”, the price and how far the trade would move the curve (“Curve after”).

    Prices show for everyone. A visitor who has not signed in is asked to sign in when they press the buy button. The first time a wallet buys, a line reminds it: “Trades are final: no reversal, no refund.” Once your game graduates, the panel says “Permanent pool”: trades then go through the token's permanent pool instead of the curve.

    Every one of these trades pays a fee, and part of each fee is yours. See How creators earn.

  7. Market, supply, and what you bought at launch

    Further down, the game's figures sit together in a block of cards. “Market” has a gauge showing how full the curve is, then the price, the “Fully diluted value” and what was “Raised on the curve”. “Supply” shows the total supply, how much is still in the curve and how much is outside it.

    If you bought part of your token when you launched it, “Supply” adds a line: “Bought by the creator at launch”, with the share of the supply, the tokens, the ELIX paid and “not locked”. It shows what you bought at launch, not what you hold today.

    The MARKET and SUPPLY cards of a test token. MARKET: a gauge at 2.01% CURVE FILLED, Raised and Graduates at 100,000 ELIX, then PRICE, FULLY DILUTED VALUE and RAISED ON THE CURVE. SUPPLY: a stack drawing, TOTAL SUPPLY 1,000,000,000, IN THE CURVE 90% of the supply, OUTSIDE THE CURVE 10% of the supply, and BOUGHT BY THE CREATOR AT LAUNCH 10% of the supply, fee included, in the launch transaction, not locked.
    “Market” and “Supply” of a test token whose creator bought 10% of the supply at launch: the last line says so.
  8. The price history

    “Price history” draws the price of every trade, fees included. The large figure is the “Last trade”, not the price someone would get now (the trade panel's quote gives that). Buys are green and sells are red, and the bars underneath show how much ELIX each trade moved. Pointing at a dot shows that trade. The chart updates by itself whenever someone buys or sells.

    The Price history card of a test token: Last trade 19.7495 $ELIX per 1,000,000 $PIXR, +2.34% since the first trade shown, 6 trades with their high and low, a pink line through green buys and red sells, the volume bars underneath, and the dotted line of the first trade shown.
    Buys in green, sells in red, and underneath, the ELIX each trade moved.
  9. Your vesting schedule, top holders and discussion

    “Vesting schedule” shows your own share of the supply: “The creator's 5% unlocks over 90 days once the token graduates.” Until then, “Unlocked so far” reads “Nothing yet”.

    “Top holders” lists the largest holders of your token and updates on its own. Accounts the platform knows carry a label, such as “Bonding curve” or “Creator”. “Discussion” links to the conversation about your game on Discord.

    Two cards. Top, VESTING SCHEDULE: bars growing from GRADUATION to DAY 90, the label Starts at graduation, the sentence The creator's 5% unlocks over 90 days once the token graduates., CREATOR'S SHARE 5% of the supply, set by the platform; not bought, and UNLOCKED SO FAR Nothing yet. Bottom, DISCUSSION with Talk about this game on Discord.
    The vesting schedule of a token still on its curve, above the link to its discussion.
  10. The season: standings and goals

    Lower down, the season block ranks the people who play your game. The standings show five places a page, with the top three on a podium, and a player who is further down sees their own row pinned at the bottom. “My goals” shows each player's progress on the game's goals. Once your token graduates, the players at the top of your standings share each season's airdrop.

    A game's season standings: five rows of guest players with block-style avatars, the first three on a podium, each with chips for sessions, hours counted, best run, placing and streak, and a score on the right; page buttons 1 and 2 underneath, over a glow of pink characters.
    The standings: five places a page, the top three on a podium.

What it does not do (yet)