Launch your token

How creators earn

You earn a share of the fee on every trade of your game's token: 40% of each trading fee, set aside in ELIX for you to collect from your portfolio. Players never pay to play your game.

Test version

Elixir Games is a test version on Solana devnet. The ELIX you earn here is test money with no real value, and the dollar figures on the Monetize page are simulations, labelled as such on screen.

How it works

  1. Players play for free, and traders pay a fee

    Your game is free to play in the browser. Money moves only when someone buys or sells your game's token, and every one of those trades pays a trading fee. The fee starts high for the first 10 minutes after launch, so automated bots cannot drain your launch, then settles at 2%.

    The more people play your game, climb its standings and share it, the more its token tends to trade. That is the idea the Monetize page tells under “Why tokenize your game”.

    The Why tokenize your game section of the Monetize page: the heading Anyone can make a game with AI now. Attention is the scarce part., two paragraphs on the right, and a row of pills, PLAYERS, ARENA RUNS, SHARES AND BUZZ, TRADING VOLUME and YOUR COMMISSION, with the last one open: You earn 40% of every trading fee, in ELIX. Collect it from your portfolio.
    From players to your commission. Each pill explains its step when you point at it.
  2. You earn 40% of every trading fee, in ELIX

    Every trade on your token sets your commission aside. Meteora's program, which runs the curve, takes 20% of each fee first; you and Elixir Games split the rest in half, so 40% of every trading fee is yours. Once your game graduates, its liquidity is locked for good in a permanent pool, and you also earn from your locked share of that pool's fees. The “How scoring works” page (“Scoring” in the footer) states the same split under “Where the fees go”.

    The wallet that launches the token is recorded as the game's creator, and that wallet is the one that earns. The launch's “Tokenomics” step shows the same 40% under “Your share of fees”, and its “Details” explain how it is worked out.

  3. Collect it from your portfolio

    Your share waits for you in “Creator earnings”, in your portfolio, until you claim it with your own wallet. Nothing expires while you wait. The steps, and what each message after a claim means, are in Creator earnings.

  4. Your 5% of the supply, once your game graduates

    A launch sets 5% of your token's supply aside for you, its creator. You do not buy it. Once your game graduates, it unlocks day by day over 90 days for you to claim. Your game's page shows it under “Vesting schedule”: “Creator's share” and how much is “Unlocked so far” (see Your game's page).

  5. Try the numbers on the Monetize page

    Open /monetize, or press “Monetize” in the menu at the top. On the right, “Your estimated creator commission, per month” shows what a creator would earn in a month if their token traded the daily volume set on the slider below it, “Daily trading volume of your token”. Move the slider and the estimate follows: a month of that volume at the 2% fee, of which you earn 40%.

    The line under the estimate starts with “Simulation”. It is a calculator, not a forecast: your commission depends on how much your token actually trades, and it is set aside in ELIX. While Elixir Games is a test version, every trade uses test money.

    The top of the Monetize page on a computer: on the left the heading Monetize your game without charging players to play, a paragraph and the buttons MAKE A GAME and EXPLORE GAMES; on the right YOUR ESTIMATED CREATOR COMMISSION, PER MONTH with $6,000, the line Simulation at $25,000 a day in trading volume, earning 40% of every trading fee., and the slider Daily trading volume of your token at $25,000 / day.
    The estimate and the slider that moves it.
    The top of the Monetize page on a phone: the heading, the paragraph, MAKE A GAME and EXPLORE GAMES one above the other, and below them YOUR ESTIMATED CREATOR COMMISSION, PER MONTH with $6,000 and the simulation line.
    On a phone, the estimate sits under the buttons.

    Further down, “How it works” walks through the three steps from game to commission, each with a short looping video. The last one, “Launch it safely and earn on every trade”, sums up this page. “Top Monetizing Games” opens a 30-day simulation of a game's creator earnings and lets you play that game with “Play game”.

    The How it works section of the Monetize page: a vertical white line reaching a rocket icon, and the card Launch it safely and earn on every trade, whose text ends You earn 40% of every trading fee, and once your game graduates, 5% of the supply unlocks day by day over 90 days for you to claim., with the start of its video below; behind, a rain of pink characters.
    The third step of “How it works”, in the site's own words.

What it does not do (yet)