Launch your token
You earn a share of the fee on every trade of your game's token: 40% of each trading fee, set aside in ELIX for you to collect from your portfolio. Players never pay to play your game.
Elixir Games is a test version on Solana devnet. The ELIX you earn here is test money with no real value, and the dollar figures on the Monetize page are simulations, labelled as such on screen.
Your game is free to play in the browser. Money moves only when someone buys or sells your game's token, and every one of those trades pays a trading fee. The fee starts high for the first 10 minutes after launch, so automated bots cannot drain your launch, then settles at 2%.
The more people play your game, climb its standings and share it, the more its token tends to trade. That is the idea the Monetize page tells under “Why tokenize your game”.
Every trade on your token sets your commission aside. Meteora's program, which runs the curve, takes 20% of each fee first; you and Elixir Games split the rest in half, so 40% of every trading fee is yours. Once your game graduates, its liquidity is locked for good in a permanent pool, and you also earn from your locked share of that pool's fees. The “How scoring works” page (“Scoring” in the footer) states the same split under “Where the fees go”.
The wallet that launches the token is recorded as the game's creator, and that wallet is the one that earns. The launch's “Tokenomics” step shows the same 40% under “Your share of fees”, and its “Details” explain how it is worked out.
Your share waits for you in “Creator earnings”, in your portfolio, until you claim it with your own wallet. Nothing expires while you wait. The steps, and what each message after a claim means, are in Creator earnings.
A launch sets 5% of your token's supply aside for you, its creator. You do not buy it. Once your game graduates, it unlocks day by day over 90 days for you to claim. Your game's page shows it under “Vesting schedule”: “Creator's share” and how much is “Unlocked so far” (see Your game's page).
Open /monetize, or press “Monetize” in the menu at the top. On the
right, “Your estimated creator commission, per month” shows what a creator would earn in a
month if their token traded the daily volume set on the slider below it, “Daily trading
volume of your token”. Move the slider and the estimate follows: a month of that volume at
the 2% fee, of which you earn 40%.
The line under the estimate starts with “Simulation”. It is a calculator, not a forecast: your commission depends on how much your token actually trades, and it is set aside in ELIX. While Elixir Games is a test version, every trade uses test money.
Further down, “How it works” walks through the three steps from game to commission, each with a short looping video. The last one, “Launch it safely and earn on every trade”, sums up this page. “Top Monetizing Games” opens a 30-day simulation of a game's creator earnings and lets you play that game with “Play game”.