After launch

Creator earnings: claim your share of trading fees

“Creator earnings”, inside Portfolio, shows your share of the trading fees of every game you launched and lets you claim it with your own wallet, one game at a time.

The site is in English. Button and label names are quoted here exactly as they appear on screen.

Test version

Elixir Games is a test version on Solana devnet. ELIX and every game token here are test money with no real value, so nothing you claim here is a real payment. More in the test version.

Where your share comes from

You earn 40% of every trading fee on your game's token, and once your game has graduated, your share of its permanent pool's fees (your locked liquidity) is added to the same figure. How creators earn explains where it comes from; this page shows how to collect it.

How it works

  1. Open Portfolio with the wallet you launched with

    Press “Portfolio” in the footer of any page, or go to elixir.games/portfolio and sign in with the wallet that launched your games. Your own token holdings come first (see Portfolio). Further down, the “Creator earnings” section appears, but only if that wallet launched a game.

  2. Read the total

    Under the heading, one figure says how much is waiting for you across all your games and how many games you launched, for example “0 ELIX unclaimed · 4 games launched”. The time of the reading sits on the right (“fees as of …”). The figure covers both sources at once: your curve's fees and, after graduation, your locked liquidity.

    Computer: the Creator earnings total, 0 ELIX unclaimed · 4 games launched, and one row each for Chill Toy, Nightdew, Pixel Racer and Vial Rush, each with its unclaimed ELIX, its lifetime curve fees split with Elixir Games and a dimmed Claim button; under Chill Toy, the line 0 from its curve · 0 from its locked liquidity.
    Four launched games with nothing waiting: each says “Nothing is waiting on this game right now.”
  3. Look at each game

    Each row shows the game's name and ticker, what is waiting from it in ELIX, and “lifetime curve fees split with Elixir Games”: everything that game's curve has charged and shared between you and Elixir Games since launch. That second figure is not all yours; your share of it is the first figure, once it arrives. On a graduated game, a line under the row splits what is waiting: “… from its curve · … from its locked liquidity”. A game with nothing waiting stays on the list at zero, so it never looks as if it stopped earning.

  4. Press “Claim” when something is waiting

    “Claim” lights up on a game that owes you something. It collects from one game at a time, with your own wallet, and asks for a separate signature for each source (the curve and the locked liquidity), so you always know which part arrived. While it works, the button reads “Preparing…”, then “Waiting for your wallet…” while your wallet asks you to approve, then “Collecting…”.

    Then the row says what happened: “Collected” (it is on its way to your wallet), “Part of this claim landed” (the rest can be claimed again), “Still waiting on the network” (sent, not yet included) or “Nothing was collected” (the claim did not go through, what the game owes you is unchanged, and you can try again). “Dismiss” hides that note. Nothing expires while you wait to claim.

    Phone: Creator earnings with 16.2291 ELIX unclaimed · 2 games launched, a row for Chill Toy with 4.0906 ELIX, all of it from its locked liquidity, and a row for Pixel Racer with 12.1384 ELIX, each with its lifetime curve fees and a Claim button.
    Two games with something waiting, on a phone. The figures are an example.
  5. After a claim

    The page reads what each game owes you again. Until that new reading arrives, “Claim” stays off and says “Refreshing what this game owes you.”, so you never claim twice against an old figure. New fees show up the next time the figure is read.

What it does not do (yet)